Thursday, March 19, 2009

On Module 4 Brainstorming

I am working on coming up with an argument for my Module 4. So far I have the subject, video game violence as art. One direction I can take this is to research on why it is so satisfying to violent kill or destroy things, especially for men, in the form of a video game. Do we, somewhat pervertedly, like graphic violence and gore for the sake of violence and gore? Or do we like violence and gore that is done well graphically? Another direction is in the type of violence we are presented. Do video gamers like realistic violence (blood splatter, dismemberment)? Probably yes. But how realistic do we want it? Do we really want the "bad guys" screaming, "please don't kill me!" and hold a very realistic expression of fear and pain just as we put a bullet in their head? Do we kill because we like the kill? Or is it just a fun challenge, and when we realize we've come too close to killing does it becomes a moral hazard? What about the recent developement of stylized violence (comical death, exaggerated humans/creatures, unrealistic death)? Is this a way of putting distance between the act of murder and gaming? Lastly, a third direction I can take is on the subject of violence in video games itself. Has our triggerhappy, violent society made us so eager to love death and destruction as our form of entertainment? Or is the violent visual rhetoric of video games something our dark human nature looks for?

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